The venture aims to help disadvantaged youths aged 16 to 25 interested in video games or information technology prepare for their career development. Through popular gaming platforms, participating youths will receive gamified technology training and gain hands-on experience in electronic product/services development.

The youths will learn video game design and concepts, management of user experience in technology products, virtual community management, integration of technology in real life, as well as server and cloud infrastructures through the training programme.